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Erg-O: ergonomic optimization of immersive virtual environments
conference contribution
posted on 2023-06-09, 07:42 authored by Antonia MurilloAntonia Murillo, Sriram Subramanian, Diego Martinez PlasenciaInteraction in VR involves large body movements, easily inducing fatigue and discomfort. We propose Erg-O, a manipulation technique that leverages visual dominance to maintain the visual location of the elements in VR, while making them accessible from more comfortable locations. Our solution works in an open-ended fashion (no prior knowledge of the object the user wants to touch), can be used with multiple objects, and still allows interaction with any other point within user's reach. We use optimization approaches to compute the best physical location to interact with each visual element, and space partitioning techniques to distort the visual and physical spaces based on those mappings and allow multi-object retargeting. In this paper we describe the Erg-O technique, propose two retargeting strategies and report the results from a user study on 3D selection under different conditions, elaborating on their potential and application to specific usage scenarios.
History
Publication status
- Published
File Version
- Accepted version
Journal
Proceedings of the 30th Annual Symposium on User Interface Software and TechnologyPublisher
ACMExternal DOI
Page range
759-771Event name
ACM UISTEvent location
Quebec City, QC, Canada.Event type
conferenceEvent date
October 2017Place of publication
New York, NY, United StatesISBN
9781450349819Series
ACM UISTDepartment affiliated with
- Informatics Publications
Research groups affiliated with
- Centre for Computer Graphics Publications
- Creative Technology Publications
Full text available
- Yes
Peer reviewed?
- Yes
Legacy Posted Date
2017-08-29First Open Access (FOA) Date
2017-10-30First Compliant Deposit (FCD) Date
2017-08-29Usage metrics
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