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Drift-Diffusion Based Real-Time Dynamic Terrain Deformation.pdf (55.29 MB)

Drift-diffusion based real-time dynamic terrain deformation

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conference contribution
posted on 2023-06-09, 01:24 authored by Marco Gilardi, Phil Watten, Paul NewburyPaul Newbury
In the natural world, terrains are dynamic entities that change their morphology due to their interaction with other agents in the environment. However, in real-time applications terrains are often represented as static meshes, which present no interaction capabilities. This paper presents a novel real-time 2D method for dynamic terrain simulations, aimed for applications in the entertainment industry. This method is based on a Dynamically-Displaced Height-map and on the numerical solutions, obtained using an Euler method, of a modified drift-diffusion equation. The method allows objects to interact with the terrain and to deform it in real time, it is easy to implement and generates different kinds of realistic tracks depending on the soil composition.

History

Publication status

  • Published

File Version

  • Accepted version

Journal

Eurographics 2016 - Short Papers

ISSN

1017-4656

Publisher

The Eurographics Association

Event name

Eurographics 2016

Event location

Lisbon

Event type

conference

Event date

9 - 13 May 2016

Department affiliated with

  • Informatics Publications

Full text available

  • Yes

Peer reviewed?

  • Yes

Legacy Posted Date

2016-05-27

First Open Access (FOA) Date

2016-05-27

First Compliant Deposit (FCD) Date

2016-05-27

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