Drift-Diffusion Based Real-Time Dynamic Terrain Deformation.pdf (55.29 MB)
Drift-diffusion based real-time dynamic terrain deformation
conference contribution
posted on 2023-06-09, 01:24 authored by Marco Gilardi, Phil Watten, Paul NewburyPaul NewburyIn the natural world, terrains are dynamic entities that change their morphology due to their interaction with other agents in the environment. However, in real-time applications terrains are often represented as static meshes, which present no interaction capabilities. This paper presents a novel real-time 2D method for dynamic terrain simulations, aimed for applications in the entertainment industry. This method is based on a Dynamically-Displaced Height-map and on the numerical solutions, obtained using an Euler method, of a modified drift-diffusion equation. The method allows objects to interact with the terrain and to deform it in real time, it is easy to implement and generates different kinds of realistic tracks depending on the soil composition.
History
Publication status
- Published
File Version
- Accepted version
Journal
Eurographics 2016 - Short PapersISSN
1017-4656Publisher
The Eurographics AssociationExternal DOI
Event name
Eurographics 2016Event location
LisbonEvent type
conferenceEvent date
9 - 13 May 2016Department affiliated with
- Informatics Publications
Full text available
- Yes
Peer reviewed?
- Yes
Legacy Posted Date
2016-05-27First Open Access (FOA) Date
2016-05-27First Compliant Deposit (FCD) Date
2016-05-27Usage metrics
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