University of Sussex
Browse

File(s) under permanent embargo

Evaluation of a cultural heritage augmented reality game

chapter
posted on 2023-06-09, 00:10 authored by S Syliaou, A Mania, F Liarokapis, Martin WhiteMartin White, K Walczack, R Wojciechowski, W Wiza, P Patias
The ability to develop sophisticated and flexible web and mobile applications based on augmented reality (AR) and gaming engine technologies is incredible taking into account the plethora of powerful mobile computing devices for displaying such applications. In this respect, the research community is challenged to investigate the factors that make such technologies effective, productive and engaging. In this paper, we investigate the efficacy of augmented reality in a simple cultural heritage game, by evaluating real-time feedback from users. The game has been implemented within the ARCO (Augmented Representation of Cultural Objects) system using its flexible AR scenario authoring tools and dynamic content composition and delivery technology. The game has been presented within an Augmented Reality Interface—a specialized application enabling AR on a user’s computer. The ARCO system, a result of the ARCO project, allows museums to create their own virtual museum exhibitions based around a collection of cultural objects. A typical virtual museum would be composed of exhibition spaces that present these digital objects to a user, for example, on a web page, on a mobile device or in a virtual environment. A virtual museum can present these digital objects in the form of an interactive AR game or quiz. Through the use of interviews and structured questionnaires, user feedback has been collected for evaluation to enable us to improve the game characteristics, but more importantly to understand whether AR based games are educationally useful, meaningful and appealing to users. In this respect, our study revealed that AR based games are appealing and do attract user engagement and interest, however, because of the integration of real world and 3D elements, AR games also have problems and deficiencies.

History

Publication status

  • Published

File Version

  • Published version

Publisher

Ziti Publications

Page range

153-174

Pages

392.0

Book title

Cartographies of Mind, Soul and Knowledge

Place of publication

Greece

ISBN

9789048173709

Department affiliated with

  • Engineering and Design Publications

Full text available

  • No

Peer reviewed?

  • Yes

Legacy Posted Date

2016-02-01

First Compliant Deposit (FCD) Date

2016-03-22

Usage metrics

    University of Sussex (Publications)

    Categories

    No categories selected

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC