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Measuring the steps: generating action transitions between locomotion behaviours
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posted on 2023-06-08, 16:10 authored by Christos Mousas, Paul NewburyPaul Newbury, Christos-Nikolaos AnagnostopoulosMotion synthesis is a complex process, especially in cases involving a variety of actions. In locomotion composition processes, in which virtual characters are called upon to perform a sequence of different actions, such as a sequence from walking to running, the transition is mainly generated linearly. However, to accurately model the way in which humans actually perform the transition between two different actions, computer animations must also capture the nature of between-action processes. This paper presents a simple approach for animating the transition process between different locomotion actions. The approach determines the relationship between the number of steps and the velocity of the root. Results of the measurements are then plotted on action transition graphs. Finally, the graphs are used in an experimental application that generates the correct transition between the origin and target actions of the character, given both the velocity of the root at the origin and at the target.
History
Publication status
- Published
File Version
- Published version
Page range
31-35Presentation Type
- paper
Event name
Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational Serious Games (CGAMES), 2013 18th International Conference onEvent location
Louisville, Kentucky (KY)Event type
conferenceEvent date
July 30-August 1 2013Department affiliated with
- Informatics Publications
Full text available
- No
Peer reviewed?
- Yes
Legacy Posted Date
2013-10-23First Compliant Deposit (FCD) Date
2013-10-23Usage metrics
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