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How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research

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posted on 2023-06-08, 14:16 authored by Pejman Mirza-Babaei, Lennart E. Nacke, John Gregory, Nick Collins, Geraldine Ann Fitzpatrick
Improving game design is a hard task. Few methods are available in games user research (GUR) to test formally how game designs work for players. In particular, the usefulness of user tests (UTs) for game designers has not been fully studied in the CHI community. We propose a novel GUR method called Biometric Storyboards (BioSt) and present a study demonstrating how a Classic UT and a BioSt UT both help designers create a better gameplay experience. In addition, we show that BioSt can help designers deliver significantly better visuals, more fun, and higher gameplay quality than designing without UTs and that classic UTs do not provide this significant advantage. Our interviews support the idea that BioSt provides more nuanced game design improvement. The design implication is that a game designed with the BioSt method will result in high gameplay quality.

History

Publication status

  • Published

Presentation Type

  • paper

Event name

CHI 2013

Event location

Palais de Congrès de Paris, Paris

Event type

conference

Event date

27 April - 2 May 2013

Department affiliated with

  • Informatics Publications

Full text available

  • No

Peer reviewed?

  • Yes

Legacy Posted Date

2013-05-15

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