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Real-time motion synthesis for multiple goal-directed tasks using motion layers

presentation
posted on 2023-06-08, 14:07 authored by Christos Mousas, Paul NewburyPaul Newbury
In this paper, a work in progress approach of layered motion interpolation method for designing realistic animation sequences for multiple goal-directed tasks is presented. The proposed solution is based on the ability to extract and synthesize different motions (in layers), while trying to efficiently reconstruct a natural-looking character's posture in real time. The proposed solution is examined for the case in which running, jumping, and reaching motions are combined. However, in addressing multiple goals fulfilled by a character in complex environments, as well as those involving complex motions, it is necessary to define the best way to handle and reconstruct the information from a motion capture database. Finally, because the character's posture should be as natural looking as possible, a simple centre of mass approach is proposed, to give desirable results at specific time steps

History

Publication status

  • Published

Page range

79-85

Presentation Type

  • paper

Event name

Virtual Reality Interaction and Physical Simulation

Event location

Darmstadt, Germany

Event type

workshop

Event date

6-7/12/2012

Department affiliated with

  • Informatics Publications

Full text available

  • No

Peer reviewed?

  • Yes

Legacy Posted Date

2012-12-07

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