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The effect of quality of rendering on user lighting impressions and presence in virtual environments

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posted on 2023-06-07, 14:12 authored by Katerina Mania, Andrew Robinson
A between groups experiment was carried out to explore the effect of rendering quality on subjective impressions of illumination and perceived presence after exposure to a Virtual Environment (VE). The computer graphics scenes were rendered in varied levels of shadow accuracy utilising flat-shaded and radiosity rendering and were displayed on a stereo, head tracked Head Mounted Display (HMD). A total of 36 participants were exposed to each experimental visual condition and after completing a spatial task, they were given two questionnaires: A presence questionnaire and a questionnaire investigating subjective responses to lighting. Relevant results show a positive correlation between presence and subjective impressions of lighting (e.g. 'warm', 'comfortable', 'spacious', etc.) associated to the high-quality, full-shadow accuracy rendering condition. How real-world responses for both presence and lighting could be incorporated into a computer graphics simulation is still an open research question.

History

Publication status

  • Published

Journal

VRCAI '04: Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry

Publisher

ACM Press

Page range

200-205

Pages

483.0

Book title

Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry

Place of publication

New York, NY, USA

ISBN

1581138849

Department affiliated with

  • Informatics Publications

Full text available

  • No

Peer reviewed?

  • Yes

Legacy Posted Date

2008-02-26

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