Items for White, Gareth

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Number of items: 4.

Book Section

Mirza-Babaei, Pejman, Nacke, Lennart, Fitzpatrick, Geraldine Ann, White, Gareth, McAllister, Graham and Collins, Nick (2012) Biometric storyboards: visualising game user research data. In: CHI EA '12 Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts. ACM, New York, NY, USA, pp. 2315-2320. ISBN 9781450310161

Conference or Workshop Item

Harley, Dave, Fitzpatrick, Geraldine, Axelrod, Lesley, White, Gareth and McAllister, Graham (2010) Making the Wii at home: Game play by older people in sheltered housing. In: 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, Klagenfurt.

White, Gareth, Harley, Dave, Axelrod, Lesley, McAllister, Graham and Fitzpatrick, Geraldine (2009) Wii Gaming for Older Players: From Motivation to Appropriation, and Usability to User Experience. In: Breaking New Ground: Innovation in Games, Play, Practice and Theory, September, 2009., Brunel University, West London, United Kingdom.

Thesis

White, Gareth R (2014) The playthrough evaluation framework reliable usability evaluation for video games. Doctoral thesis (PhD), University of Sussex.

This list was generated on Fri Jun 23 00:51:34 2017 BST.