Digital ghost hunt

Krell, Mary Agness, Hall, Elliott and Westling, Carina (2018) Digital ghost hunt. [Show/Exhibition]

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Abstract

The Digital Ghost Hunt is an immersive storytelling experience that transforms coding and digital technology from something foreign and mysterious into a tool of the imagination. In its first implementation, the Digital Ghost Hunt immersive experience will be realised in the historic Battersea Arts Centre (BAC), with a narrative that explore the building's rich historical memory using the creative spirit of an earlier era of open-ended technological experimentation. The key objective of The Digital Ghost Hunt is to present technology to students as an empowering tool, where coding emerges as - and fuses with - different forms of storytelling. It seeks to shift the context in which Key Stage 2 students see coding, engaging groups who may be uninterested in or feel excluded by digital technology, to open up an imaginative space through play for them to discover the creative potential of technology on their own terms.

For this pilot project, we will publish code libraries and instructions for affordable hardware kits, and write an initial narrative formed around the fictive Ministry of Paranormal Hygiene. Learning facilitators will appear in class as a team of Ministry scientists, led by the Deputy Undersecretary of Paranormal Hygiene, to initiate their training. Using Raspberry Pi microprocessor kits, their first task will be to program their detection devices. During this phase students will be introduced to the basic logic of programming: variables, looping and decision structures. They will be taught how to use the high-level API (Application Interface) to query their sensors for information, store it and display it. The emphasis will be on students taking ownership of their devices, deciding which of the ghost detectors they want to build and how it works.

When they are ready, students will begin their first hunt at a haunted historical building. Students will use the devices they've built to discover clues and research the history of the building to discover the ghost's identity. The ghost will in turn communication with them, given life by actors, practical effects and the poltergeist potential of the Internet of Things. Together students will unravel the mystery of the ghost's haunting, and help set it free.

Item Type: Show/Exhibition
Keywords: AR, Immersive Storytelling, coding, DIY culture, Performance, New Audiences
Schools and Departments: School of Media, Film and Music > Media and Film
Research Centres and Groups: Centre for Material Digital Culture
Centre for Photography and Visual Culture
Subjects: N Fine Arts > NX Arts in general > NX0420 Exhibitions
Depositing User: Mary Krell
Date Deposited: 06 Dec 2018 09:37
Last Modified: 06 Dec 2018 09:37
URI: http://sro.sussex.ac.uk/id/eprint/80623
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