TasteBud: bring taste back into the game

Vi, Chi Thanh, Arthur, Daniel and Obrist, Marianna (2018) TasteBud: bring taste back into the game. In: MHFI'18 3rd International Workshop on Multisensory Approaches to Human-Food Interaction, 16/10/2018, Boulder, Colorado, USA.

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Abstract

When we are babies we put anything and everything in our mouths, from Lego to crayons. As we grow older we increasingly rely on our other senses to explore our surroundings and objects in the world. When interacting with technology, we mainly rely on our senses of vision, touch, and hearing, and the sense of taste becomes reduced to the context of eating and food experiences. In this paper, we build on initial efforts to enhance gaming experiences through gustatory stimuli. We introduce TasteBud, a gustatory gaming interface that we integrated with the classic Minesweeper game. We first describe the details on the hardware and software design for the taste stimulation and then present initial findings from a user study. We discuss how taste has the potential to transform gaming experiences through systematically exploiting the experiences individual gustatory stimuli (e.g., sweet, bitter, sour) can elicit.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Part of the ICMI’18 Proceedings of the 20th ACM International Conference on Multimodal Interaction
Keywords: Taste; taste-based technology; gaming experience; gustatory interface; interaction modality; multisensory design
Schools and Departments: School of Engineering and Informatics > Informatics
Research Centres and Groups: Creative Technology
Subjects: Q Science > Q Science (General) > Q0179.9 Research
Q Science > Q Science (General)
T Technology > T Technology (General)
Depositing User: Chi Thanh Vi
Date Deposited: 30 Oct 2018 15:12
Last Modified: 24 Jan 2019 16:27
URI: http://sro.sussex.ac.uk/id/eprint/79806

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Project NameSussex Project NumberFunderFunder Ref
SenseX - Sensory Experiences for Interactive TechnologiesG1589EUROPEAN UNIONH2020-ERC-2014-STG-638605