Agents and avatars: event based analysis of competitive differences

Fodor, Mikael, Mirza-Babaei, Pejman and Good, Judith (2015) Agents and avatars: event based analysis of competitive differences. CHI Play 2015 The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, London, UK, October 3-5, 2015. Published in: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. 511-516. Association for Computing Machinery ISBN 9781450334662

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Abstract

Investigations into playing against computer and human controlled opponents have shown higher levels of arousal against human opponents. Most experiments however measure this by using post play surveys. In contrast, the study reported in this paper used physiological measurements to allow for different events during competitive play to be analysed. Twenty participants played two death matches in Call of Duty: Black Ops 2. Although participants played against an agent in both matches, participants were told that they were playing against an agent in one match, and an avatar in the other. Significant differences in participants' arousal level were found when the enemy was first encountered, though measures became more mixed as the interactions played out. The believability of the avatar may have influenced the results, as not all participants seemed convinced of the humanity of the AI. Overall, the experimental results can form a basis for further investigation into this area.

Item Type: Conference Proceedings
Keywords: Video Games; Physiological Measurements; Competition; Agents; Avatars
Schools and Departments: School of Engineering and Informatics > Informatics
Research Centres and Groups: Creative Technology
Depositing User: Judith Good
Date Deposited: 13 Aug 2018 08:07
Last Modified: 29 Mar 2019 16:13
URI: http://sro.sussex.ac.uk/id/eprint/77739

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