Understanding and designing embodied experiences through mid-air tactile stimulation

Pittera, Dario (2018) Understanding and designing embodied experiences through mid-air tactile stimulation. Twelfth International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2018, Stockholm, Sweden, March 18-21, 2018, Stockholm, Sweden, March 18-21, 2018. Published in: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction. 709-711. Association for Computing Machinery ISBN 978-1-4503-5568-1

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Abstract

Current attempts to render touch in multimedia technology still represents a challenge. Touch is indeed a complex system and there are many aspects to take into account when trying to rendering it (e.g. the compliance of an object, its weight, orientation, geometric properties and forces on the skin). This is especially true for VR, where touch is an important factor to achieve the embodiment in virtual environments. Recently, new tactile technology has been developed: the mid-air devices, capable of delivering tactile feedback without entering in contact with the skin. One of the contributions of the doctoral research described in this paper is to overcome design challenges and create immersive experiences by applying psychological principles and paradigms, exploiting the advantages of the mid-air technology. We designed possible embodied interaction scenarios in mid-air and physical touch. Findings from these research point to opportunities for designing new immersive experiences. Future work will involve different parts of the body and different tactile properties (e.g. thermal stimulation).

Item Type: Conference Proceedings
Schools and Departments: School of Engineering and Informatics > Informatics
Research Centres and Groups: Creative Technology
Subjects: T Technology
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Depositing User: Dario Pittera
Date Deposited: 29 May 2018 10:54
Last Modified: 29 May 2018 10:55
URI: http://sro.sussex.ac.uk/id/eprint/76160

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