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Ahmed, Allam and Sutton, Michael J D, eds. (2017) Gamification, serious games, simulations, and immersive learning environments in knowledge management initiatives. World Journal of Science, Technology and Sustainable Development, 14 (2/3). ISSN 2042-5945
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Official URL: http://www.emeraldinsight.com/toc/wjstsd/14/2%2F3
Item Type: | Edited Special Journal Issue |
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Keywords: | Gamification, serious games, simulations, immersive learning environments, knowledge management initiatives |
Schools and Departments: | University of Sussex Business School > SPRU - Science Policy Research Unit |
Subjects: | T Technology > T Technology (General) > T0061 Technical education. Technical schools T Technology > T Technology (General) > T0173.2 Technological change T Technology > T Technology (General) > T0175 Industrial research. Research and development T Technology > T Technology (General) |
Related URLs: | |
Depositing User: | Allam Ahmed |
Date Deposited: | 30 May 2017 12:18 |
Last Modified: | 30 May 2017 12:18 |
URI: | http://sro.sussex.ac.uk/id/eprint/68258 |