Gamification, serious games, simulations, and immersive learning environments in knowledge management initiatives

Ahmed, Allam and Sutton, Michael J D, eds. (2017) Gamification, serious games, simulations, and immersive learning environments in knowledge management initiatives. World Journal of Science, Technology and Sustainable Development, 14 (2/3). ISSN 2042-5945

Full text not available from this repository.
Item Type: Edited Special Journal Issue
Keywords: Gamification, serious games, simulations, immersive learning environments, knowledge management initiatives
Schools and Departments: University of Sussex Business School > SPRU - Science Policy Research Unit
Subjects: T Technology > T Technology (General) > T0061 Technical education. Technical schools
T Technology > T Technology (General) > T0173.2 Technological change
T Technology > T Technology (General) > T0175 Industrial research. Research and development
T Technology > T Technology (General)
Related URLs:
Depositing User: Allam Ahmed
Date Deposited: 30 May 2017 12:18
Last Modified: 30 May 2017 12:18
URI: http://sro.sussex.ac.uk/id/eprint/68258
📧 Request an update