A service oriented mobile augmented reality architecture for media content visualization in digital heritage experiences

Rattanarungrot, Sasithorn (2016) A service oriented mobile augmented reality architecture for media content visualization in digital heritage experiences. Doctoral thesis (PhD), University of Sussex.

[img] PDF - Published Version
Download (34MB)


Mobile augmented reality has become an influential tool for digital content representation and visualization of media content in terms of enhancing users’ experience and improving the adaptability and usability of typical augmented reality applications, such as in e-commerce shopping, virtual museum, or digital heritage scenarios. This research proposes a new Service Oriented Mobile AR Architecture called SOMARA, which includes a novel mobile AR client application.

SOMARA takes advantage the ability to integrate third party content through service orientation. The SOMARA architecture enhances traditional standalone mobile AR applications with embedded media content by uniquely integrating a web service framework into an augmented reality client application to create more efficient and flexible mobile augmented reality applications that efficiently supports novel media content acquisition and visualization through appropriate access parameters.

The proposed architecture requires access to media content through specific media content service providers, e.g. a museum commissioning an augmented reality based museum interactive — predetermined media content, or any third party with their own service APIs, e.g. the Victoria and Albert Museum API — related external media content. This approach allows relevant third party media content to be ‘mashed’ via their public API with museums’ augmented reality interactive’s ‘embedded’ media content in the SOMARA mobile AR client. In this way novel mobile AR interactive applications, such as a museum augmented reality interactive, can be created based on particular museum environment scenarios that integrate a museum visitor’s experience with the interactive’s cultural objects.

Such experiences based on a SOMARA type museum augmented reality interactive can also be saved allowing visitors to take home their museum experience. SOMARA thus allows museum interactive experiences based on visualization of museums and third party media content physically located in the museum to be migrated to the visitor’s home environment for further study, enjoyment and understanding. This unique feature, ability to effectively replay the experience at home, of the proposed system utilizes service-orientation to integrate third party media content, which is currently deficient from commercial augmented reality solutions.

Item Type: Thesis (Doctoral)
Schools and Departments: School of Engineering and Informatics > Informatics
Subjects: H Social Sciences > HM Sociology > HM0831 Social change > HM0836 Causes > HM0846 Technological innovations. Technology > HM0851 Information technology. Information society. Including the Internet as an instrument of social change, and including the digital divide
Depositing User: Library Cataloguing
Date Deposited: 21 Sep 2016 11:20
Last Modified: 21 Sep 2016 11:20
URI: http://sro.sussex.ac.uk/id/eprint/63143

View download statistics for this item

📧 Request an update