Drift-diffusion based real-time dynamic terrain deformation

Gilardi, Marco, Watten, Phil and Newbury, Paul (2016) Drift-diffusion based real-time dynamic terrain deformation. Eurographics 2016, Lisbon, 9 - 13 May 2016. Published in: Eurographics 2016 - Short Papers. The Eurographics Association ISSN 1017-4656

[img] PDF - Accepted Version
Download (57MB)


In the natural world, terrains are dynamic entities that change their morphology due to their interaction with other agents in the environment. However, in real-time applications terrains are often represented as static meshes, which present no interaction capabilities. This paper presents a novel real-time 2D method for dynamic terrain simulations, aimed for applications in the entertainment industry. This method is based on a Dynamically-Displaced Height-map and on the numerical solutions, obtained using an Euler method, of a modified drift-diffusion equation. The method allows objects to interact with the terrain and to deform it in real time, it is easy to implement and generates different kinds of realistic tracks depending on the soil composition.

Item Type: Conference Proceedings
Schools and Departments: School of Engineering and Informatics > Informatics
Related URLs:
Depositing User: Marco Gilardi
Date Deposited: 27 May 2016 11:51
Last Modified: 24 Jan 2019 15:15
URI: http://sro.sussex.ac.uk/id/eprint/61188

View download statistics for this item

📧 Request an update