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Design fiction film-making: a pipeline for communicating experiences

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posted on 2023-06-09, 00:51 authored by Marco Gilardi, Patrick Holroyd, Carly Brownbridge, Phil L Watten, Marianna Obrist
The use of films in early stages of the design of technology is a practice that is becoming increasingly common. However, the focus of these films is usually centred on exploring the technology and its specifications rather than on the experiences that the technology can potentially create for its user. Previous research emphasises the relevance of experiences created by the technology in the users arguing that the emotions should be taken into account during early design stages and made part of the design itself. In this paper we provide a step-by-step production pipeline on how to make your own design fiction film, and how you can get the experiences across. For this purpose we focus on the experiences and emotions that a specific interaction medium elicits. We gained inspiration from the increased exploration of olfactory experiences in HCI. We used a classification of smell experiences as a starting point to produce a design fiction film for the automotive context, not limited by technology but inspired by experiences.

History

Publication status

  • Published

File Version

  • Accepted version

Page range

1398-1406

Event name

ACM CHI Conference on human factors in computing systems (CHI 2016)

Event location

San Jose, CA, USA

Event type

conference

Event date

May 7-12, 2016

Department affiliated with

  • Informatics Publications

Full text available

  • Yes

Peer reviewed?

  • Yes

Legacy Posted Date

2016-04-11

First Open Access (FOA) Date

2016-05-13

First Compliant Deposit (FCD) Date

2016-04-11

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