Design fiction film-making: a pipeline for communicating experiences

Gilardi, Marco, Holroyd, Patrick, Brownbridge, Carly, Watten, Phil L and Obrist, Marianna (2016) Design fiction film-making: a pipeline for communicating experiences. In: ACM CHI Conference on human factors in computing systems (CHI 2016), May 7-12, 2016, San Jose, CA, USA.

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The use of films in early stages of the design of technology is a practice that is becoming increasingly common. However, the focus of these films is usually centred on exploring the technology and its specifications rather than on the experiences that the technology can potentially create for its user. Previous research emphasises the relevance of experiences created by the technology in the users arguing that the emotions should be taken into account during early design stages and made part of the design itself. In this paper we provide a step-by-step production pipeline on how to make your own design fiction film, and how you can get the experiences across. For this purpose we focus on the experiences and emotions that a specific interaction medium elicits. We gained inspiration from the increased exploration of olfactory experiences in HCI. We used a classification of smell experiences as a starting point to produce a design fiction film for the automotive context, not limited by technology but inspired by experiences.

Item Type: Conference or Workshop Item (Poster)
Keywords: Design fiction, experience design, film production, olfactory experiences, smell, automotive context.
Schools and Departments: School of Engineering and Informatics > Informatics
Subjects: T Technology > T Technology (General)
Depositing User: Marianna Obrist
Date Deposited: 11 Apr 2016 14:18
Last Modified: 30 Aug 2017 12:56

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