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“She’s a waterfall”: motion after-effect and perceptual design in video games involving virtual musicianship

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journal contribution
posted on 2023-06-08, 19:33 authored by Benjamin Dyson
A particularly unpleasant version of motion aftereffect was revealed after extensively playing proprietary video games in which the task is to co-ordinate spatially distributed responses in time with music. During playing, key musical and rhythmic phrases descend as coloured shapes from the top of the screen. After playing, static text is presented that appears to slide upwards, reflecting a neural reaction contrary to the falling shapes. The game both serves as a contemporary example of motion aftereffect and also highlights certain cross-modal associations between space, time, and sound in the design of stimulus-response relations.

History

Publication status

  • Published

File Version

  • Published version

Journal

Perception

ISSN

0301-0066

Publisher

Pion

Issue

1

Volume

39

Page range

131-132

Department affiliated with

  • Psychology Publications

Full text available

  • Yes

Peer reviewed?

  • Yes

Legacy Posted Date

2015-01-14

First Open Access (FOA) Date

2015-01-14

First Compliant Deposit (FCD) Date

2015-01-14

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