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Adapting the twelve principles of classic animation to lectures

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posted on 2023-06-08, 16:39 authored by M Gilardi, P Holroyd, Paul NewburyPaul Newbury, P L Watten
This paper borrows from the fields of classic animation and 3D animation and adapts the fundamental principles of these subjects to the lecturing context. An analogy is drawn between an animator and a lecturer due to their shared objective: to communicate in an engaging way. If the fundamental principles of animation are read under the point of view of how they communicate a message, it is not difficult to see that they summarise some of the key concepts in the fields of education and educational psychology. Once adapted the principles can be used as a guideline by novice lecturers to increase students’ engagement both in traditional lectures and in e-learning environments. The principles have been applied successfully in teaching the Programming for 3D module and a number of modules at the University of Sussex obtaining good feedback from students.

History

Publication status

  • Published

File Version

  • Accepted version

Journal

Computer Graphics Forum

Publisher

Blackwell Publishing

Page range

1-7

Presentation Type

  • paper

Event name

Eurographics 2015

Event location

Zurich - Switzerland

Event type

conference

Event date

4 - 8 May 2015

Department affiliated with

  • Informatics Publications

Full text available

  • No

Peer reviewed?

  • Yes

Legacy Posted Date

2015-05-11

First Compliant Deposit (FCD) Date

2015-05-10

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