A study of team cohesion and player satisfaction in two face-to-face games

Martin, Eleanor and Good, Judith (2013) A study of team cohesion and player satisfaction in two face-to-face games. In: Proceedings of DiGRA 2013 DeFragging Game Studies, 26-29 August 2013, Atlanta, Georgia, United States.

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In this paper we investigate the link between game rules, team cohesion and players’ satisfaction with their teams within face-to-face team-based games. To measure team cohesion, rules from two games were analysed from the perspective of Social Identity Theory in order to form a hypothesis as to which game would be more likely to lead to more cohesive teams, where team cohesion is measured by the extent to which each player identifies with their team. Player satisfaction was measured by looking at three factors: communication within the team, player outcome versus team outcome, and fairness. Significant differences were found in the team cohesion measure suggesting that, as predicted by Social Identity Theory, team cohesion can be fostered by game rules. Team cohesion also correlated positively with player satisfaction. Taken together, this suggests that for games in which team cohesion is an important part, game designers can incorporate game rules in such as a way as to increase the likelihood of both team cohesion and player satisfaction.

Item Type: Conference or Workshop Item (Paper)
Schools and Departments: School of Engineering and Informatics > Informatics
Subjects: G Geography. Anthropology. Recreation > GV Recreation. Leisure > GV1199 Games and amusements > GV1221 Indoor games and amusements > GV1312 Board games. Move games Including chess, go, draughts, etc.
Depositing User: Eleanor Martin
Date Deposited: 04 Sep 2013 10:45
Last Modified: 04 Sep 2013 10:45
URI: http://sro.sussex.ac.uk/id/eprint/46023

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