paper_288.pdf (233.55 kB)
A study of team cohesion and player satisfaction in two face-to-face games
presentation
posted on 2023-06-08, 15:36 authored by Eleanor Martin, Judith GoodIn this paper we investigate the link between game rules, team cohesion and players’ satisfaction with their teams within face-to-face team-based games. To measure team cohesion, rules from two games were analysed from the perspective of Social Identity Theory in order to form a hypothesis as to which game would be more likely to lead to more cohesive teams, where team cohesion is measured by the extent to which each player identifies with their team. Player satisfaction was measured by looking at three factors: communication within the team, player outcome versus team outcome, and fairness. Significant differences were found in the team cohesion measure suggesting that, as predicted by Social Identity Theory, team cohesion can be fostered by game rules. Team cohesion also correlated positively with player satisfaction. Taken together, this suggests that for games in which team cohesion is an important part, game designers can incorporate game rules in such as a way as to increase the likelihood of both team cohesion and player satisfaction.
History
Publication status
- Published
File Version
- Published version
Presentation Type
- paper
Event name
Proceedings of DiGRA 2013 DeFragging Game StudiesEvent location
Atlanta, Georgia, United StatesEvent type
conferenceEvent date
26-29 August 2013Department affiliated with
- Informatics Publications
Full text available
- Yes
Peer reviewed?
- Yes
Legacy Posted Date
2013-09-04First Open Access (FOA) Date
2013-09-04First Compliant Deposit (FCD) Date
2013-09-04Usage metrics
Categories
No categories selectedKeywords
Licence
Exports
RefWorks
BibTeX
Ref. manager
Endnote
DataCite
NLM
DC