Martin, Eleanor and Good, Judith (2013) The relationship between game rules and team cohesion: an empirical study. In: CHI2013 workshop on Designing and Evaluating Sociability in Online Video Games, 28 April 2013, Université Paris-Dauphine, France.
![]()
|
PDF
- Published Version
Download (210kB) | Preview |
Abstract
Multiplayer games (both face-to-face and online) frequently feature teams. This study investigates whether it is possible to use the rules of a game to alter the team cohesion. Game rules from two face-to-face games were analyzed using Social Identity Theory to predict which will lead to more cohesive teams. Significant differences in team cohesion ratings given by the players after the games suggest that the game rules may indeed affect the team cohesion as predicted.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Schools and Departments: | School of Engineering and Informatics > Informatics |
Subjects: | T Technology T Technology > T Technology (General) |
Related URLs: | |
Depositing User: | Eleanor Martin |
Date Deposited: | 10 Jul 2013 07:57 |
Last Modified: | 10 Jul 2013 07:57 |
URI: | http://sro.sussex.ac.uk/id/eprint/45636 |
View download statistics for this item
📧 Request an update