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Biometric storyboards: visualising game user research data

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posted on 2023-06-08, 11:54 authored by Pejman Mirza-Babaei, Lennart Nacke, Geraldine Ann Fitzpatrick, Gareth White, Graham McAllister, Nick Collins
Player experience is difficult to evaluate and report, especially using quantitative methodologies in addition to observations and interviews. One step towards tying quantitative physiological measures of player arousal to player experience reports are Biometric Storyboards (BioSt). They can visualise meaningful relationships between a player's physiological changes and game events. This paper evaluates the usefulness of BioSt to the game industry. We presented the Biometric Storyboards technique to six game developers and interviewed them about the advantages and disadvantages of this technique.

History

Publication status

  • Published

Journal

CHI EA '12 Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts

Publisher

ACM

Page range

2315-2320

Book title

CHI EA '12 Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts

Place of publication

New York, NY, USA

ISBN

9781450310161

Department affiliated with

  • Informatics Publications

Full text available

  • No

Peer reviewed?

  • Yes

Legacy Posted Date

2012-06-29

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