Real Time Online Motion Capture for Entertainment Applications

Patoli, Muhammad Zeeshan, Newbury, Paul, Gkion, Michael and White, Martin (2010) Real Time Online Motion Capture for Entertainment Applications. In: 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), Kaohsiung, Taiwan.

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We present a real-time online animation and lip syncing solution based on personal motion sensing for use in entertainment and theme park applications. Our solution streams real-time motion capture based animation, video and voice data over the Internet using UDP. Motion capture data is streamed from the eMove mocap suit over the Internet into a client application, which provides a lip synced 3D animated character or puppet. Applications include online digital puppeteering and games where the character is animated in real time.

Item Type: Conference or Workshop Item (Paper)
Schools and Departments: School of Engineering and Informatics > Informatics
Depositing User: Zeeshan Patoli
Date Deposited: 06 Feb 2012 21:08
Last Modified: 30 Nov 2012 17:09
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