Real Time Motion Capture for Entertainment Applications

Patoli, Muhammad Zeeshan, Newbury, Paul, Gkion, Michael and White, Martin (2010) Real Time Motion Capture for Entertainment Applications. In: Children in Avatars, Serious Games Institute, University of Coventry, UK.

Full text not available from this repository.


We present a real-time online animation and lip
syncing solution based on personal motion sensing for use in
entertainment and theme park applications. Our solution
streams real-time motion capture based animation, video
and voice data over the Internet using UDP. Motion capture
data is streamed from the eMove mocap suit over the
Internet into a client application, which provides a lip
synced 3D animated character or puppet. Applications
include online digital puppeteering and games where the
character is animated in real time.

Item Type: Conference or Workshop Item (Paper)
Schools and Departments: School of Engineering and Informatics > Informatics
Depositing User: Zeeshan Patoli
Date Deposited: 06 Feb 2012 20:30
Last Modified: 30 Nov 2012 17:07
📧 Request an update