University of Sussex
Browse

File(s) not publicly available

Creating Games with Feeling

presentation
posted on 2023-06-08, 05:18 authored by A Cavan Fyans, Graham McAllister
This paper presents a novel approach for the creation of computer games where the user can actually feel and manipulate objects in the 3D environment. Haptics (the sense of touch), is commonly used in virtual reality simulations such as tele-operation (the control of remote systems), however to date, games have not typically been targeted for development. By taking two existing products; a game engine (Unity) and a commercial haptics device (a PHANTOM Omni), a plug-in has been developed to link these technologies together. The resulting system allows anyone, with even modest programming skills, to create a computer game which allows the user to feel 3D objects in the environment. The paper will discuss how Unity allows for the rapid prototyping of games, how this plug-in was developed, and finally how haptics can be used in future computer games. By introducing this extra modality channel into computer games (in addition to visuals and audio), it is hoped that this technology could lead to a new genre of games.

History

Publication status

  • Published

Publisher

UNIV WOLVERHAMPTON, SCH COMPUTING & INFO TECH, WULFRUNA ST, WOLVERHAMPTON

Pages

5.0

Presentation Type

  • paper

Event name

5th IEEE Consumer Communications and Networking Conference

Event location

Las Vegas, NV

Event type

conference

ISBN

978-0-9549016-2-2

Department affiliated with

  • Informatics Publications

Full text available

  • No

Peer reviewed?

  • Yes

Editors

Q Mehdi, H McAtamney, F Mtenzi, B Duggan

Legacy Posted Date

2012-02-06

Usage metrics

    University of Sussex (Publications)

    Categories

    No categories selected

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC