The how and why behind a multisensory art display

Ablart, Damien, Velasco, Carlos, Vi, Chi Thanh, Gatti, Elia and Obrist, Marianna (2017) The how and why behind a multisensory art display. Interactions, 24 (6). pp. 38-43. ISSN 1072-5520

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Abstract

Designing multisensory experiences has always fascinated artists and scientists alike. In recent years, there has been a growing interest in multisensory experience design within the HCI community [1]. Next to advances in haptic technologies, we see novel work on olfactory and gustatory systems [2,3] and efforts in determining multisensory design spaces [4]. Moreover, artists, museum curators, and creative industries are interested in those emerging technologies for their own work. Here we present Tate Sensorium, a multisensory art display, as an example case for multisensory design.

Item Type: Article
Schools and Departments: School of Engineering and Informatics > Informatics
Research Centres and Groups: Creative Technology
Subjects: Q Science > Q Science (General)
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Depositing User: Chi Thanh Vi
Date Deposited: 07 Nov 2017 11:13
Last Modified: 07 Nov 2017 11:37
URI: http://sro.sussex.ac.uk/id/eprint/71031

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Project NameSussex Project NumberFunderFunder Ref
SenseX - Sensory Experiences for Interactive TechnologiesG1589EUROPEAN UNIONH2020-ERC-2014-STG-638605