Erg-O: ergonomic optimization of immersive virtual environments

Murillo, Antonia-Roberto, Subramanian, Sriram and Martinez Plasencia, Diego (2017) Erg-O: ergonomic optimization of immersive virtual environments. ACM UIST, Quebec City, QC, Canada., October 2017. Published in: Proceedings of the 30th Annual Symposium on User Interface Software and Technology. 759-771. ACM, Quebec City, QC, Canada. ISBN 9781450349819

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Abstract

Interaction in VR involves large body movements, easily inducing fatigue and discomfort. We propose Erg-O, a manipulation technique that leverages visual dominance to maintain the visual location of the elements in VR, while making them accessible from more comfortable locations. Our solution works in an open-ended fashion (no prior knowledge of the object the user wants to touch), can be used with multiple objects, and still allows interaction with any other point within user’s reach. We use optimization approaches to compute the best physical location to interact with each visual element, and space partitioning techniques to distort the visual and physical spaces based on those mappings and allow multi-object retargeting. In this paper we describe the Erg-O technique, propose two retargeting strategies and report the results from a user study on 3D selection under different conditions, elaborating on their potential and application to specific usage scenarios.

Item Type: Conference Proceedings
Keywords: Virtual Reality; User-interfaces; human-computer interaction; optimization
Schools and Departments: School of Engineering and Informatics > Informatics
Research Centres and Groups: Centre for Computer Graphics
Creative Technology
Subjects: Q Science
T Technology
T Technology > T Technology (General)
Related URLs:
Depositing User: Sriram Subramanian
Date Deposited: 29 Aug 2017 08:10
Last Modified: 30 Oct 2017 10:49
URI: http://sro.sussex.ac.uk/id/eprint/69924

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