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Sublime confusion in immersive performance and games
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posted on 2023-06-09, 01:18 authored by Carina Ellinor Irene WestlingThis study of the resposes of participants in Punchdrunk’s interactive performance theatre productions 2011-2014 reveals that affects normally considered negative (e.g. profound disorientation, confusion, and fear of failure) are framed as intriguing and even exhilarating by a majority of participants, and associated with corresponding motivation to learn, grasp and ‘figure out’ the challenges within the given environment. A subset of audience participants found the experience strongly aversive and where reasons were given, they were based on the same features that were framed as positive by the majority of participants, suggesting that the difference in reception is based on interpretative factors. Punchdrunk’s immersive theatre productions have often been compared to ‘real life computer games’ due to their narrative structure and the conditions for experience created by the sets, comprising in excess of 100 fully realised and interactive installation rooms.
History
Publication status
- Published
File Version
- Accepted version
Presentation Type
- paper
Event name
2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015)Event location
LondonEvent type
conferenceEvent date
October 03 - 07, 2015ISBN
9781450334662Department affiliated with
- Media and Film Publications
Full text available
- No
Peer reviewed?
- Yes
Legacy Posted Date
2016-05-19First Compliant Deposit (FCD) Date
2016-05-18Usage metrics
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