Rogers, Yvonne, Price, Sara, Fitzpatrick, Geraldine, Fleck, Rowanne, Harris, Eric, Smith, Hilary, Randell, Cliff, Muller, Henk, O'Malley, Claire, Stanton, Danae, Thompson, Mark and Weal, Mark (2004) Ambient Wood: Designing new forms of digital augmentation for learning outdoors. In: IDC '04: Proceeding of the 2004 conference on Interaction design and children. ACM Press, New York, USA, pp. 3-10. ISBN 9781581137910Full text not available from this repository.
This paper describes and contrasts findings from two related projects where groups of science pupils investigated local air pollution using a collection of mobile sensors and devices. Both projects however played out in different ways. A qualitative analysis of the projects points to the various issues that contributed to the different experiences despite similar technologies for a similar task. These include: project focus; type of facilitator input and the benefits of in-situ data collection combined with subsequent review and reflection. We point to specific relationships between technologies and context of use, and building on this draw out recommendations for the design of in-context, science learning sessions. This work contributes to the growing conceptual understanding, based on ‘real world’ experiences, of how mobile and ubiquitous technologies can be appropriated in context to support learning. It contributes to an increased understanding of the types of collaborative scientific activity that are supported by different technology configurations, and the roles that human and system facilitators can play in this process.
|Item Type:||Book Section|
|Schools and Departments:||School of Engineering and Informatics > Informatics|
|Subjects:||L Education > LB Theory and practice of education
Q Science > QA Mathematics > QA0076 Computer software
|Depositing User:||Hilary Smith|
|Date Deposited:||14 Nov 2006|
|Last Modified:||30 Nov 2012 16:50|
|Google Scholar:||120 Citations|