Splicing of concurrent upper-body motion spaces with locomotion

Mousas, Christos, Newbury, Paul and Anagnostopoulos, Christos-Nikolaos (2013) Splicing of concurrent upper-body motion spaces with locomotion. Procedia Computer Science Journal, 25. pp. 348-359. ISSN 1877-0509

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Abstract

In this paper, we present a motion splicing technique for generating concurrent upper-body actions occurring simultaneously with the evolution of a lower-body locomotion sequence. Specifically, we show that a layered interpolation motion model generates upper-body poses while assigning different actions to each upper-body part. Hence, in the proposed motion splicing approach, it is possible to increase the number of generated motions as well as the number of desired actions that can be performed by virtual characters. Additionally, we propose an iterative motion blending solution, inverse pseudo-blending, to maintain a smooth and natural interaction between the virtual character and the virtual environment; inverse pseudo-blending is a constraint-based motion editing technique that blends the motions enclosed in a tetrahedron by minimising the distances between the end-effector positions of the actual and blended motions. Additionally, to evaluate the proposed solution, we implemented an example-based application for interactive motion splicing based on specified constraints. Finally, the generated results show that the proposed solution can be beneficially applied to interactive applications where concurrent actions of the upper-body are desired.

Item Type: Article
Schools and Departments: School of Engineering and Informatics > Informatics
Subjects: Q Science > QA Mathematics > QA0075 Electronic computers. Computer science
Depositing User: Christos Mousas
Date Deposited: 28 Nov 2013 12:25
Last Modified: 07 Mar 2017 04:17
URI: http://sro.sussex.ac.uk/id/eprint/46788

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