Green, J, Schnadelbach, H, Koleva, B, Benford, Steve, Pridmore, T, Medina, Karen, Harris, Eric and Smith, Hilary (2002) Camping in the digital wilderness: Tents and flashlights as interfaces to virtual worlds. In: CHI '02: CHI '02 extended abstracts on Human factors in computing systems. ACM Press, New York, pp. 780-781. ISBN 9781581134544Full text not available from this repository.
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances sense tagged children and objects as they enter and leave. Video tracking allows multiple flashlights to be used as pointing devices. The tent is an example of a traversable interface, designed for deployment in public spaces such as museums, galleries and classrooms.
|Item Type:||Book Section|
|Schools and Departments:||School of Engineering and Informatics > Informatics|
|Subjects:||Q Science > QA Mathematics > QA0076 Computer software|
|Depositing User:||Hilary Smith|
|Date Deposited:||14 Nov 2006|
|Last Modified:||30 Nov 2012 16:50|
|Google Scholar:||34 Citations|