Real-time motion synthesis for multiple goal-directed tasks using motion layers

Mousas, Christos and Newbury, Paul (2012) Real-time motion synthesis for multiple goal-directed tasks using motion layers. In: Virtual Reality Interaction and Physical Simulation, 6-7/12/2012, Darmstadt, Germany.

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Abstract

In this paper, a work in progress approach of layered motion interpolation method for designing realistic animation sequences for multiple goal-directed tasks is presented. The proposed solution is based on the ability to extract and synthesize different motions (in layers), while trying to efficiently reconstruct a natural-looking character's posture in real time. The proposed solution is examined for the case in which running, jumping, and reaching motions are combined. However, in addressing multiple goals fulfilled by a character in complex environments, as well as those involving complex motions, it is necessary to define the best way to handle and reconstruct the information from a motion capture database. Finally, because the character's posture should be as natural looking as possible, a simple centre of mass approach is proposed, to give desirable results at specific time steps

Item Type: Conference or Workshop Item (Paper)
Schools and Departments: School of Engineering and Informatics > Informatics
Subjects: Q Science > QA Mathematics > QA0075 Electronic computers. Computer science
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Depositing User: Christos Mousas
Date Deposited: 07 Dec 2012 11:37
Last Modified: 07 Dec 2012 11:37
URI: http://sro.sussex.ac.uk/id/eprint/43332
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