Biometric storyboards: visualising game user research data

Mirza-Babaei, Pejman, Nacke, Lennart, Fitzpatrick, Geraldine Ann, White, Gareth, McAllister, Graham and Collins, Nick (2012) Biometric storyboards: visualising game user research data. In: CHI EA '12 Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts. ACM, New York, NY, USA, pp. 2315-2320. ISBN 9781450310161

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Abstract

Player experience is difficult to evaluate and report, especially using quantitative methodologies in addition to observations and interviews. One step towards tying quantitative physiological measures of player arousal to player experience reports are Biometric Storyboards (BioSt). They can visualise meaningful relationships between a player's physiological changes and game events. This paper evaluates the usefulness of BioSt to the game industry. We presented the Biometric Storyboards technique to six game developers and interviewed them about the advantages and disadvantages of this technique.

Item Type: Book Section
Schools and Departments: School of Engineering and Informatics > Informatics
Subjects: T Technology > T Technology (General)
Depositing User: Pejman Mirza-Babaei
Date Deposited: 29 Jun 2012 14:05
Last Modified: 29 Jun 2012 14:05
URI: http://sro.sussex.ac.uk/id/eprint/39755
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