University of Sussex
Browse

File(s) not publicly available

Video Game Development and User Experience

chapter
posted on 2023-06-08, 08:19 authored by Graham McAllister
User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play.

History

Publication status

  • Published

Publisher

Springer

Page range

107-130

Pages

24.0

Book title

Evaluating user experience in games: concepts and methods

Place of publication

London

ISBN

9781848829626

Series

Human-Computer Interaction

Department affiliated with

  • Informatics Publications

Full text available

  • No

Peer reviewed?

  • Yes

Editors

Regina Bernhaupt

Legacy Posted Date

2012-02-06

Usage metrics

    University of Sussex (Publications)

    Categories

    No categories selected

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC