Story creation in virtual game worlds

Robertson, Judy and Good, Judith (2005) Story creation in virtual game worlds. Communications of the ACM, 48 (1). pp. 61-65. ISSN 0001-0782

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Item Type: Article
Additional Information: Originality: Describes a novel and innovative approach to fostering childrens narrative development through having them create narrative based role playing games using a commercially available games creation toolkit. Rigour: A design based research approach which successfully combines educational theory with practice in the wild (a fuller description of this work in the TechTrends journal subsequently won the Association for Educational Communications & Technology/Springer Theory-into-Practice award, chosen from among 41 papers). Significance: Publicised the work being carried out in a timely manner - similar work being carried out at the University of Alberta was published at a later date, see e.g.: Szafron, D., Carbonaro, M., Cutumisu, M., Gillis, S., McNaughton, M., Onuczko, C., Roy, T., and Schaeffer, J. (2005). Writing Interactive Stories in the Classroom. Interactive Multimedia Electronic Journal of Computer-Enhanced Learning (IMEJ) Volume 7, Number 1, May 2005. Outlet: Widely read journal: Impact factor = 1.509, Half-life > 10.0. Citations: Google Scholar = 8.
Schools and Departments: School of Engineering and Informatics > Informatics
Depositing User: Judith Good
Date Deposited: 06 Feb 2012 20:41
Last Modified: 27 Mar 2012 15:32
URI: http://sro.sussex.ac.uk/id/eprint/27518
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