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Real Time Motion Capture for Entertainment Applications

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posted on 2023-06-08, 06:30 authored by Muhammad Zeeshan Patoli, Paul NewburyPaul Newbury, Michael Gkion, Martin WhiteMartin White
We present a real-time online animation and lip syncing solution based on personal motion sensing for use in entertainment and theme park applications. Our solution streams real-time motion capture based animation, video and voice data over the Internet using UDP. Motion capture data is streamed from the eMove mocap suit over the Internet into a client application, which provides a lip synced 3D animated character or puppet. Applications include online digital puppeteering and games where the character is animated in real time.

History

Publication status

  • Published

Presentation Type

  • paper

Event name

Children in Avatars

Event location

Serious Games Institute, University of Coventry, UK

Event type

conference

Department affiliated with

  • Informatics Publications

Full text available

  • No

Peer reviewed?

  • Yes

Legacy Posted Date

2012-02-06

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