The ambient horn: Designing a novel audio-based learning experience

Randell, Cliff, Price, Sara, Rogers, Yvonne, Harris, Eric and Fitzpatrick, Geraldine (2004) The ambient horn: Designing a novel audio-based learning experience. Personal and Ubiquitous Computing, 8 (3). pp. 177-183. ISSN 1617-4909

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Abstract

The Ambient Horn is a handheld audio device designed to support a novel learning experience for children learning about habitat distributions and interdependencies in an outdoor woodland environment. Children use the horn to listen to non-speech audio sounds that represent ecological processes. The sounds are triggered according to the children's location in the wood using short-range RF pingers. A main objective is to provoke children into interpreting and reflecting upon the significance of the sounds in the context in which they occur. Studies with pairs of children showed the sounds to be provocative, generating discussion about the different sounds and their relationship within the wood. In addition, children appropriated the horn in creative ways, trying to ‘scoop’ up new sounds as they walked in different parts of the woodland.

Item Type: Article
Additional Information: Published by Springer Verlag
Keywords: Augmented reality, mobile learning, pervasive computing, audio-based learning
Schools and Departments: School of Engineering and Informatics > Informatics
Subjects: Q Science > QA Mathematics > QA0075 Electronic computers. Computer science
Q Science > QA Mathematics > QA0076 Computer software
Depositing User: Geraldine Ann Fitzpatrick
Date Deposited: 10 Oct 2006
Last Modified: 07 Mar 2017 05:37
URI: http://sro.sussex.ac.uk/id/eprint/262
Google Scholar:17 Citations

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