Creating Games with Feeling

Fyans, A Cavan and McAllister, Graham (2006) Creating Games with Feeling. In: 5th IEEE Consumer Communications and Networking Conference, Las Vegas, NV.

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Abstract

This paper presents a novel approach for the creation of computer games where the user can actually feel and manipulate objects in the 3D environment. Haptics (the sense of touch), is commonly used in virtual reality simulations such as tele-operation (the control of remote systems), however to date, games have not typically been targeted for development. By taking two existing products; a game engine (Unity) and a commercial haptics device (a PHANTOM Omni), a plug-in has been developed to link these technologies together. The resulting system allows anyone, with even modest programming skills, to create a computer game which allows the user to feel 3D objects in the environment. The paper will discuss how Unity allows for the rapid prototyping of games, how this plug-in was developed, and finally how haptics can be used in future computer games. By introducing this extra modality channel into computer games (in addition to visuals and audio), it is hoped that this technology could lead to a new genre of games.

Item Type: Conference or Workshop Item (Paper)
Schools and Departments: School of Engineering and Informatics > Informatics
Depositing User: Graham McAllister
Date Deposited: 06 Feb 2012 20:11
Last Modified: 13 Apr 2012 13:30
URI: http://sro.sussex.ac.uk/id/eprint/24524
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