Biometric Storyboards: visualising meaningful gameplay events

Mirza-Babaei, Pejman and McAllister, Graham (2011) Biometric Storyboards: visualising meaningful gameplay events. In: Brain and Body Interface CHI 2011 Workshop., Sunday, May 8th 2011.

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Abstract

Due to the specific characteristics of video games most of the established HCI methods of user research cannot be used the same way for video games. One of the challenges is to gain insight into how players feel and behave when playing a game. This paper explores a technique on using Biometrics measure and Storyboards where we graph the player's experience journey over a longer period. The graph could visualise a meaningful relationship between the changes in a player’s biometric signal and game events. This would
enable game developers to have a better understanding of players’ gameplay behaviour and eventually help them optimise the experience of their game.

Item Type: Conference or Workshop Item (Paper)
Schools and Departments: School of Engineering and Informatics > Informatics
Depositing User: Graham McAllister
Date Deposited: 06 Feb 2012 19:35
Last Modified: 07 Jun 2012 11:34
URI: http://sro.sussex.ac.uk/id/eprint/21415
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