Using a collaborative virtual role-play environment to foster characterisation in stories

Robertson, Judy and Good, Judith (2003) Using a collaborative virtual role-play environment to foster characterisation in stories. Journal of Interactive Learning Research, 14 (1). pp. 5-29. ISSN 1093-023X

Full text not available from this repository.
Item Type: Article
Additional Information: Originality: Describes an interdisciplinary study using a highly novel (for the time) 3D VR role playing environment developed by the authors, and designed to foster childrens creative writing skills, particularly characterisation. One of the first attempts to modify a commercial games engine for educational purposes Rigour: Combines an empirical study of 60 children using the role play environment, with a quantitative analysis of their stories using an empirically developed analysis scheme. Significance: Both the environment itself, and the analysis scheme, were novel at the time. Impact: Similar work has now been carried out by other research groups, e.g. Michael Mayo, University of Waikato, who is seeking to replicate the results with another system (research.it.uts.edu.au/creative/ie/04/proceedings/037%20mayo).pdf) Outlet: Journal has a 10-15% acceptance rate.
Schools and Departments: School of Engineering and Informatics > Informatics
Depositing User: Judith Good
Date Deposited: 06 Feb 2012 18:29
Last Modified: 27 Mar 2012 08:26
URI: http://sro.sussex.ac.uk/id/eprint/16685
📧 Request an update