University of Sussex
Browse

File(s) not publicly available

Using a collaborative virtual role-play environment to foster characterisation in stories

journal contribution
posted on 2023-06-07, 20:13 authored by Judy Robertson, Judith Good
No description supplied

History

Publication status

  • Published

Journal

Journal of Interactive Learning Research

ISSN

1093-023X

Issue

1

Volume

14

Page range

5-29

Pages

25.0

Department affiliated with

  • Informatics Publications

Notes

Originality: Describes an interdisciplinary study using a highly novel (for the time) 3D VR role playing environment developed by the authors, and designed to foster childrens creative writing skills, particularly characterisation. One of the first attempts to modify a commercial games engine for educational purposes Rigour: Combines an empirical study of 60 children using the role play environment, with a quantitative analysis of their stories using an empirically developed analysis scheme. Significance: Both the environment itself, and the analysis scheme, were novel at the time. Impact: Similar work has now been carried out by other research groups, e.g. Michael Mayo, University of Waikato, who is seeking to replicate the results with another system (research.it.uts.edu.au/creative/ie/04/proceedings/037 mayo).pdf) Outlet: Journal has a 10-15% acceptance rate.

Full text available

  • No

Peer reviewed?

  • Yes

Legacy Posted Date

2012-02-06

Usage metrics

    University of Sussex (Publications)

    Categories

    No categories selected

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC