Let the play set come alive: Supporting playful learning through the digital augmentation of a traditional toy environment

Hinske, S, Lampe, M, Yuill, N, Price, S and Langheinrich, M (2010) Let the play set come alive: Supporting playful learning through the digital augmentation of a traditional toy environment. In: 2010 8th IEEE International Conference on Pervasive Computing and Communications Workshops, PERCOM Workshops 2010, Mannheim.

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Abstract

The Augmented Knight's Castle (AKC) comprises traditional play figures and scenery embedded with radio frequency identification (RFID) technology to enhance user experience by triggering various forms of audio output. In this paper we present the results of a user study with over 100 children to evaluate the AKC in terms of playful learning, compared with an identical, non-augmented version. Findings suggest that children who played with the AKC remembered facts about the Middle Ages that were presented to them in the form of verbal commentaries, both immediately after the play session as well as in a post-test two months later. 2010 IEEE.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Article number 5470654, Pages 280-285
Schools and Departments: School of Psychology > Psychology
Depositing User: Nicola Yuill
Date Deposited: 06 Feb 2012 15:48
Last Modified: 20 Mar 2012 09:04
URI: http://sro.sussex.ac.uk/id/eprint/14476
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