Robertson, Judy and Good, Judith (2005) Story creation in virtual game worlds. Communications of the ACM, 48 (1). pp. 61-65. ISSN 0001-0782Full text not available from this repository.
Allowing young people to create computer games they will ultimately want to play not only offers key educational benefits but builds self-esteem and teamwork skills.
|Schools and Departments:||School of Engineering and Informatics > Informatics|
|Subjects:||Q Science > QA Mathematics > QA0075 Electronic computers. Computer science|
|Depositing User:||Chris Keene|
|Date Deposited:||15 Feb 2008|
|Last Modified:||30 Nov 2012 16:51|
|Google Scholar:||43 Citations|