Liarokapis, F. (2006) An exploration from virtual to augmented reality gaming. Simulation and Gaming, 37 (4). pp. 507-533. ISSN 1046-8781Full text not available from this repository.
Computer games are continuously improving graphics capabilities and game play, but the market demands show that more compelling gaming applications are required. In this article, the requirements of modern gaming applications are investigated and a classification of the most significant game design issues is presented. To understand the issues related to video and virtual reality gaming, an interactive game engine is designed and, as a case study, a traditional two-dimensional arcade game, called Breakout, is ported. Collision detection is supported between the graphics components of the application based on Newtonian laws of physics. To test the effectiveness of our approach, a tangible platform for playing interactive three-dimensional games using video see-through augmented reality techniques is proposed. To evaluate the effectiveness of each application, a pilot study was performed and the initial results of this study are presented.
|Keywords:||3D games, augmented reality; computer graphics; human computer interaction; interactive interfaces; virtual reality|
|Schools and Departments:||School of Engineering and Informatics > Informatics|
|Subjects:||Q Science > QA Mathematics > QA0075 Electronic computers. Computer science
Q Science > QA Mathematics > QA0076 Computer software
L Education > L Education (General)
|Depositing User:||Fotis Liarokapis|
|Date Deposited:||03 May 2007|
|Last Modified:||21 Jun 2012 11:20|
|Google Scholar:||9 Citations|